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With the release of the recent Tomb Raider film, all five of the Tomb Raider games re-entered the charts, proving that their enduring appeal hasn't diminished over the years, and despite its ageing graphics there's still plenty of entertainment to be had with this second instalment.
Lara Croft's second outing may seem similar ' to the first, but TR2 actually packs a lot of subtle--and some not-so-subtle--differences that make it better than the original. At 18 levels, this sequel is about 30 percent larger than the first game. Playing through TR2 is like running a marathon indeed, after each level you're shown how far you've traveled; by the very end, I had jogged 86 kilometers.
And even when you think the game's done, you get an epilogue adventure with Lara wearing her skimpiest outfit yet, by the way. Where Tomb Raider's emphasis was on exploration, this one is all about traps, traps and more traps. Lara faces spiked pits, compacting spiked walls, rolling spiked disks and She's going to die--a lot--but now you can save the game at any point so you can immediately retry the tricky parts. Lara also drives two vehicles, a boat and a snowmobile, during the course of the game, and you'll need both to solve some of the puzzles.
She faces a few more enemies, too, but the lethal environment as well as a few awkward camera angles still remains her greatest adversary. With the exception of a few new moves, most notably her ability to climb, Lara controls the same as before nope, no analog support.
You'll need to be a Tomb Raider master to pass the later levels. I'm just as sick of hearing about Lara Croft as the next guy, but I gotta admit--Tomb Raider 2 is pretty cool. Adventure game fans will be in heaven-the game is LONG, there's a lot to do and see, and the story flows very nicely. On the downside, the control is still very poor some say it's a style thing--if so, fine--I don't like the style , and the game can get quite frustrating at times.
Still, if you like TR and you've got a lot of patience, this game is for you. Man, I'm glad this one turned out to be everything we hoped--I mean, we covered it enough! Tomb Raider 2 is simply incredible. It may not be a whole lot different from the first, but if it ain't broke, why fix it? The graphics are still a little rough, but for the levels being as huge as they are, it doesn't matter too much. The "save at any point" feature is the best addition as far as I'm concerned, but the Bosses were far less than amazing.
The sequel of the year is here, and I've definitely put this one on top of my shopping list. Graphics are improved, with awesome lighting effects. Lara now has several new tricks to perform, from climbing, harpooning, gliding on pulleys and more!
She can also drive vehicles to reach her goals. Probably the only letdown of this wonderful sequel is the lack of a whip for a weapon and Indiana Jones-style swinging. Now, that would be perfect! One of the most influential characters in video game history has made her return. Get the marching band ready for the parade, because this game is what everyone has been waiting for.
Actually, I think what we have is a case of the legend of Lara growing to mythical proportions — just about anything short of godliness is sure to be a letdown. Fortunately, the game comes close enough to satisfy, but in the end is just too damn hard to play. This time around she is looking for the Dagger of Xian, which is claimed to have the power of the dragon. Of course she is not the only one looking for the Dagger. There are plenty of bad guys lurking around every corner, looking to stop her.
It is up to you to get Lara through Tibet, China, Venice, and a sunken ship. It is time to paint your shorts on, slide your spandex shirt over your ample figure, and head out into the unknown to kick some ass. When the original Tomb Raider was released, I was one of the few people who was not sucked in by the hype. Sure, it was a good game, and it was revolutionary to have a female lead character, but it did have some flaws.
I feel the same way about Tomb Raider II. I do like this game better than the original in some areas, while I wish they would have remained more true to the original in other areas. Everyone will have an opinion, but one thing will never be argued: Lara has definitely used some of her earnings to visit a specialized plastic surgeon, if you know what I mean. Lara herself is one of the biggest overall improvements in the game. I don't mean this in a polygon-perversion sort of way, either.
The developers did an outstanding job making Lara look, act, react, and feel like a real person. This is an incredibly difficult task to pull off, and you can tell that this was a painstaking process to get right. I can just see the developers gathered round a monitor while someone was showing Lara pull herself up from a cliff. I bet they had to rework this animation hundreds of times before they were happy with it.
There is one animation in particular that really stood out and made me take notice. Lara is swimming around and finds a lever underwater. The lever is for opening a large, wooden door. Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall. Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever.
It was one of the most realistic-looking moves I have ever seen in a video game. Enough about Lara for a moment. Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula. You play from the third-person perspective with Lara always in the front and center screen.
You will climb, jump, swim, shoot and explore your way through tons of levels. Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while.
It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game. That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design. The first level you encounter has you in a cave, which is where you spent most of your time in the original game.
The first thing that came to mind was "lame, more caves. I got real tired of seeing caves in the first game and now I have to work through another game of caves. The caves make me feel like I am still just playing a game, and keeps it from being too realistic. When Lara started walking around buildings and such, it felt much more realistic. The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic.
Another cool new feature of Tomb Raider II is that you can now ride various vehicles. The first you will encounter is a speedboat. When you jump into this thing and rev the engine, there is no sneaking up on anyone. Every time I went for a ride in it, I laughed and thought Tim Allen would be proud.
Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it. I really only have two major complaints about the game. The first is the difficulty of the gameplay. I found myself stuck more times than I care to remember.
I didn't die often, but I got stuck frequently. I can appreciate the developers making the game more challenging, but I think they went a bit too far. One example that you will be faced with fairly early on is that you will have to throw a switch, jump in your boat, and gun the engine so you fly over a ramp.
Then you must drive the boat up a walkway — crashing through a skywalk — and maneuver your way through narrow canals, making it to the exit before the clock chimes 12 times. If you don't make it, the door closes and you have to try again. Once you know what you are supposed to do, it is not that hard, but figuring this out was a nightmare.
The only thing they forgot to do was make Lara hop on one foot while patting her belly. Without some sort of strategy guide, only the strong will survive. The other thing that bothered me somewhat was the camera angles. Download Here. Above 5 GB Games. PC Software. Action PC Games. All PC Games. Nintendo 3DS Games. Overview Tomb Raider Tomb Raider is an action adventure video game.
Epic Adventure: The destroy ledges and cover will force enemies to fall or expose them. Fast travel between camps. Stealth and combat. Broad range of weapons. Instead, you are riddled with a series of quicktime events that feel like a scripted movie.
Press X to do this, hold Y to do that. It feels like playing a movie, which is good depending on who you are, but a video game is supposed to be an experience for the player. With this game, you can easily watch the story YouTube without feeling like you missed out on much. Tomb Raider has a generic cast of characters for you to meet and interact with.
The villains are the run-off-the-mill bad guys who want to protect the island by killing stranded survivors. However, its main bad guy, even with his little screen time fails to make an impression during the final hours of the game.
Tomb Raider manages to provide a great linear experience at the cost of true video game exploration. Regardless, it is fun to play.